SF4 Notebook – 6/27/2009

by casperOne 27. June 2009 16:39

Evolution Fighting Tournament 2009

Well, I’m officially registered for the Evolution 2009 Championship Series in Street Fighter 4.  My greatest hope? To not peace out.  I’ll definitely be taking pictures, tweeting and hopefully doing a little blogging during the event, so keep an eye out here, as well as my Twitter feed:

http://twitter.com/casperOne

I’ve also been fortunate to reconnect with someone from my past, Damdai.  It’s funny, because we first started playing Street Fighter II together as children, and now he’s come very far in the game (particularly in ST and HDR, and definitely making his way in IV).  It’s been especially great to reconnect with him because of our shared past and our current shared interests.

And of course, it doesn’t hurt to have a known player to spar with to help with leveling up.

Pianoing vs. Double-Tapping

A number of people that are coming from other Street Fighter games are used to the concept of pianoing (i.e. hitting multiple buttons in rapid succession in order to have a greater chance of registering the input of that button type).  However, in SF4, it’s not the best of ideas.  Because SF4 has such a large input window (the amount of time that the game will wait before registering your input), it will actually execute EX moves most of the time when you try to execute them.

Instead, use double-tapping, as Gootecks shows in this X-Play video on G4 TV (it's the second tip in the movie):

Online Play and Autofire

Well, I’ve always had my suspicions about online play, about the nature of disconnects as well as whether or not people were using macros or enhancements.  It’s refreshing, and scary to know at the same time that I was right.  There are videos, but unfortunately, they were taken down (I can’t imagine why, there are tons of other SF4 videos on YouTube).  But to give you an idea, here is the playlist:

http://www.youtube.com/view_play_list?p=4FD00C99444D2FC1

Alex Valle

Alex Valle is on Twitter:

http://twitter.com/AlexValleSF4

And he’s dropping tips for SF4:

From http://twitter.com/AlexValleSF4/statuses/2150147172:

Another SF4 thought, while waiting in line for a comedy show, Ryu can HP Super sim's jump back HP (on hit)

And http://twitter.com/AlexValleSF4/statuses/2148062834:

Being good at Street Fighter 4 requires you to think of strats in the middle of a boring work meeting. Throw/Hit confirm vs Rog EX rushes

Remember, when approaching the next level of anything, it becomes a game of diminishing returns.  However, that slight advantage can mean all the difference in what you do.

General

During my matches with Damdai, some obvious deficiencies in my game were pointed out.

First, I need to learn to incorporate FADC into my game.  I’m not taking advantage of the opportunity to land more damage (especially with Sagat’s F+HK) when landing a first initial move (this goes hand-in-hand with the bread-n-butter combo mentioned later).  This is applicable to all players, all characters.

After my stint at Evo, I’m going to switch to using a stick so I can do moves like this (and others) much more consistently.

Related to using FADC, I need to use Focus Attacks in general much more.  I’m not utilizing the hit-absorption properties nearly as much.  On top of that, it can be quite a surprise to people, often giving you the opportunity to land a free hit (at a price, of course).  Add to that the fact that it can be used to get in on/away from an opponent and it’s obvious there’s a big piece missing in my game.

Second, on whiffed moves, I’m not resorting to using an Ultra Combo to punish often enough.  It needs to be second nature.

This and the FADC improvements will also require greater monitoring of the meters in general, since FADC requires two EX bars.  It’s not that I don’t watch it now, but my awareness has to increase.

Finally, when cornered (or not) and being crossed-up on, dashing is a technique that helps immensely.  If done right, you can avoid damage completely, and more often than not, trade a hit and disrupt what would be a much longer chain of hits.

Ken

Ken is one of the characters that Damdai plays often, and while I knew that Ken had a kara-throw, I’ve never really seen it executed consistently (although we already know Gief can do it), which didn’t give me much of a chance to learn how to counter it.  However, Damdai brought me up to speed very quickly.

It’s just pretty sick, and you can tell when it’s being done by a kind of “glitch” (notice at 0:05 and 0:10) that occurs when you see the regular move cancelled into a throw:

When doing Sagat’s LK->Tiger Knee, it’s not safe on block against Ken if he does the MP SRK.  It will hit cleanly if Ken uses any other button though.

Boxer

Saki XL tells me that Boxer can be thrown out of his EX Dash Punches (and apparently on further research, he can be thrown out of his Ultra as well).  I’ve yet to try this, but I think I might take a shot at it in practice mode today.

Sagat has a typical loop that after hitting an opponent that jumps in and hitting them with a HK, throwing a Tiger Shot Low for additional chip damage.  However, the timing and spacing is such that if Boxer has enough Revenge Meter built up, he can consistently Ultra as a reverse and Sagat will still be in recovery from the Tiger Shot Low, making it a guaranteed hit.

Just like Chun-Li, the reaction now when Boxer has Ultra is to be VERY careful with throwing out a Tiger Shot.  Again, it should only be done if there is forward movement, negating the charge.

Saki XL gets a special mention for being the first person that I’ve played to consistently use the EX cancel trick with Boxer in a match:

His execution and ability to use it effectively in a match is very consistent.

On top of that, he showed me a nifty little bait tactic that Boxer uses, where on knockdown he will do the TAP or the EX Buffalo Headbutt in order to bait a response, and since he finishes it early, will use a move with invulnerability in the beginning to punish (more often than not, an Ultra or Super combo).

Sagat’s Ultra will beat out Boxer’s Ultra if activated after Boxer activates the Ultra Combo.  Better yet, Sagat and Boxer’s frame data supports it.

When being rushed down by Boxer, blocking the Dash Punches can usually be countered by a Tiger Knee on response.  However, if Boxer follows up with a cr.LP, using Sagat’s cr.MP is usually a good response.

Zangief

Thanks to karaleung for pointing out after reading my blog entry on Zangief’s kara-throw that Gief has a short jump which can be used to cause anti-air attacks to whiff (i.e. Sagat’s HK) which set him up perfectly for a grab/Ultra:

Rose

Rose can slide under Sagat’s Tiger Shot Low with her cr.MK (I think it is the MK).  However, on block of the cr.MK (or any of her slides) one can consistently counter with cr.LP->Tiger Shot Low and get chip damage (whereas she doesn’t deliver chip damage with her slide).

Gen

If Sagat activates his Ultra Combo and then Gen activates his Ultra Combo in response, they will both trade one hit, and both Ultra combos will stop.

Sagat

I’ve been getting the cr.LP->Low Tiger Shot much more consistently (as a response to people applying pressure) and it does wonders for getting pressure off, maximizing damage a little more (you get chip damage).

I’m also using the LK->Low Tiger Shot as well, but not as much.  I find it particularly helpful in footsie matchups (Zangief in particular).

Damdai points out that I really need to get Sagat’s BNB (i.e. bread-n-butter) combo down, the cr.LK->cr.LK->cr.LK->Tiger Uppercut, and he’s right.

However, I believe that I still have great use for the cr.LP as a combo starter.  On a whiff, I definitely believe that using cr.LK is a much more effective tool (since it can lead into the BNB), however, it’s startup is too long in order to use it to keep pressure off.  So now, I use the cr.LP to keep people away (comboing into Tiger Shot Low) and will try to use cr.LK on whiffs.

One interesting thing to point out is that it appears to me that Sagat’s defensive hitbox for the cr.LK is much lower to the ground than the cr.LP, which I’ve found works particularly well in defending against Boxer’s pressure game (Dash punches and the like), since it allows Sagat to get under some of Boxer’s attacks.  It’s still risky because of the lengthier startup than the cr.LP, but there is an ample reward for that risk.

I happened across this match on YouTube between Daigo and Mago, and there are a lot of great takeaways from it for a Sagat player:

  • 0:23 - In a situation where a Tiger Shot can’t be executed quickly enough to counter an incoming projectile, use a FADC (with a backwards dash to cancel, of course) to absorb damage, but only do it in a situation where you can safely recover life.
  • 0:35 – Frame data for Sagat supports a link combo from cr.LK->cr.LK but it doesn’t support cr.LK->cr.MK.  When Mago does cr.LK->cr.LK->cr.MK->Tiger Shot Low, I wonder if he could have been punished on the cr.LK->cr.MK.  If he couldn’t have been punished (if it was a true link), the only explanation I can think of is that the two cr.LK pushed Sagat away/Ryu back far enough so that the second cr.MK was more meaty, and allowed for the extra frames required for the cr.MK.  This is definitely something to research in practice mode.
  • 0:39 – Very nice kara Tiger Uppercut FADC (moving back) to Tiger Shot Low.
  • 3:13 – I don’t see the LK used too much in a combo, but Mago manages to get out a j.HP->LK->Tiger Shot High EX and have it all connect.
  • 3:19 – Daigo (being Daigo of course) when hit out of his Ultra Combo actually capitalizes on the fact that his recovery was erased and did a Hurricane Kick to add an extra hit on top of the hits from the Ultra Combo.

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sf4 notebook

Love Him or Hate Him

by casperOne 22. June 2009 23:24

Well, I would think that this puts our current President more in the “love” column.  Regardless, one has to appreciate a man who makes fun of his own ears:

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politics

SF4 Notebook – 5/29/2009

by casperOne 29. May 2009 02:11

Championship Mode

It’s been a while, as I’ve been busy with non-SF4-related activities, but I’ve also been consumed with Championship Mode.

I’ve finally achieved G1 ranking and the difference in competition between G1 and G2 is the same as the difference between night and day.  The level of competition is just through the roof, and to be honest, I was getting my ass handed to me consistently in the first few matches, to the point where I thought I’d dip below the 15K GP mark.

I’ve never had so much fun losing in my life.  Everyone knows the matchups and executes very well.  One really has to be on their game to just exist at this level.

That being said, I can’t imagine my game not getting better much quicker at this level.

Some things of note at G1:

  • If you lose the first battle, you LOSE 5 GP.
  • If you go below 15K GP because of losses in the first round, you will still retain your G1 status.
  • Winning in the following rounds gains you at least the following points (can be more since there is a slight variation depending on the difficulty of the matchup):
    • 2nd – 10 GP
    • 3rd – 20 GP
    • 4th – 50 GP
    • 5th loss – 100 GP
    • 5th win – 160 GP

I find it odd that the win for the competition gives you only 60% more GP than a loss.  It seems disproportionate.  I almost wouldn’t mind losing at that level (as opposed to G2, where you only get half for a loss in the finals).

Boxer

A lot of Boxer players are using an outstretched palm (not sure which attack it is) which stuffs a lot of Sagat’s AA options.  Other than altering spacing/timing, I haven’t found a better AA option (with the exception of a Tiger Uppercut up close).

Chun-Li

Some Chun players have taken to throwing a fireball, dashing forward once, and then using cr.HK when the opponent jumps over the fireball.  The cr.HK seems to have very high priority here.  I think that a well-timed MP on the way down (or a LK if actually jumping over her) would help here.

Now, when I see that she has her Revenge meter charged for an Ultra, I completely shut down the projectile game.  Her Ultra can hit Sagat from across the screen on reaction.  The take away from this is when Chun has Ultra, only throw a Tiger Shot when you see forward movement.  The forward movement means that the charge has been lost so a Tiger Shot is safe to throw (but open to her jumping over it or throwing an EX projectile of her own, of course).

Gen

It just doesn’t seem right that his Super Combo sets up the Ultra Combo.

I’m feeling much more comfortable with the matchup now, as there are more Gens online than there were before.  The specific Gen that gave me so much trouble doesn’t seem to be around much, but I’m faring much better against him now.  Specifically, I figured out how to block the wall dive shenanigans.

Specifically, most Gens try to cross up on knockdown, and then if they knock you down again, do the wall dive from the opposite wall to try and get you from behind again.  The best advice here is being able to differentiate between him jumping to cross you up or going to the opposite wall.

What confused me the most till now was that it seemed like I was being juggled with the wall dive after the knockdown.  It seems like a stupid realization, but Gen moves in such odd ways that it’s hard to pick up if you don’t see it often, which, I don’t, since I don’t know many people online who play Gen.

Dictator

A common bait that I see is to charge a Focus Attack just out of range.  It actually pulls Dictator back a little, and then springs forward, so the sequence between Dictator and the opponent is typically:

  1. Dictator charges Focus Attack, animation pulls him back in the process.
  2. Opponent whiffs attack in response to Focus Attack charge.
  3. Dictator’s Focus Attack finishes, landing and penetrating any block.

The key here is to not be baited into attacking when being zoned by Dictator.  In this case, I typically use the sounds of the Focus Attack building to remind me to not attack.

It’s analogous to MLB umpires calling a force play at a base, they will have an eye on the base, and listen for the sound of the ball hitting the mitt of the defensive player.  Whichever event occurs first (the foot on the base or the sound of the ball hitting the mitt) wins.

Dhalsim

If you see Dhalsim flash (which indicates he is telporting), flash the elbow (i.e. LP).  It will come out before any move he has after he appears near you.  It’s much safer than any other option, and with the low amount of health that Dhalsim has (only Seth and Gouki have less), it does enough.

It’s very possible that Sagat’s height plays a factor here, and that shorter characters (think Cammy here) would whiff because the offensive hitboxes are not high enough to hit Dhalsim out of the air when he teleports close.

Abel

I love grabbing him out of the Grab out of the Marseille Roll.  A LOT of Abel players still don’t know this.

Ken

If Ken does his Ultra Combo in reaction to Sagat’s Ultra Combo, Ken’s Ultra Combo will win.

C. Viper

When punishing a whiffed Ultra Combo with Sagat’s Ultra Combo, the response has to be timed so that she is not on the ground when the Ultra Combo Animation occurs.  If so, Sagat’s Ultra Combo could go right over her, as she crouches on one knee when she hits the ground.

Zangief

This beast can actually kara-cancel into a throw?!?!

Granted, he doesn’t have any more range on a throw than most other characters (frame data indicates that it a typical 0.9), but the fact that he is so dangerous up close (and this is a technique to get you in closer) makes anyone who knows it much more dangerous.

Blanka

Blanka’s Ultra Combo was the bane of my existence for so long when it was done close to my character. I would always get caught by it, even when I thought I was blocking.

Then I found out that you have to block down when Blanka is going up and then block up for the rest of the combo.

I consider this discovery to be a personal victory, it was that annoying.

A nice little loop with Blanka is to block a non-EX Rolling Attack, and then throw a Low Tiger Shot followed up with a HK.  More often than not, Blanka will jump foward, and can almost always be countered with a HK from Sagat.  The only thing to be careful of here is if he has EX meter charged, as his response can be to do another Rolling Attack but an EX one this time, which will go through the Tiger Shot.  The HK is quick enough in this situation to do it on reaction, which is key (I’d never recommend a reaction based purely on faith of the follow-up move).

If Blanka takes to jumping straight up after you throw the Low Tiger Shot HK, use the Tiger Shot LK instead, and he will land on it.

Sagat

For a long time, I haven’t used the cr.MK because of the frame advantage it has over the cr.MP and not wanting to be punished when crossing-up on someone with a j.LK.

However, I’ve found it very useful against Ken, Zangief and Boxer, in that when they try to zone you, you can use the cr.MP (at risk of punishment of course) to change the distance between you and them, which typically nullifies the moves they poke you with when you whiff.  I’ve found a good follow-up to the cr.MK is the cr.HP, as Ken, Zangief and Boxer will typically try to react, and the cr.HP has a quicker startup than most of the follow-up moves these characters present.

For a long time now, I always wondered why when blocking Blanka’s Backstep Rolling Attack I could counter with F+HK –> Low Tiger Shot and have it hit, while I couldn’t do the same combo after having a Tiger Uppercut stuffed without doing an EX move.

It turns out that you can basically juggle with two normal moves, and to get the third juggle you must use an EX move, Super Combo, or Ultra Combo.  So the following all work:

  • F+HK –> F+HK –> EX/Super/Ultra
  • Stuffed Tiger Uppercut – > F+HK –> EX/Super/Ultra
  • Tiger Uppercut –> FADC –> F+HK –> EX/Super/Ultra

So the general rule is when juggling, the third hit of the juggle MUST be an EX/Super/Ultra.

Here’s an example of the first item in the list in a Top 8 Match at East Coast Throwdown between Gootecks (Boxer) and Long Island Joe (Sagat):

Another great thing to note is how he uses the LK –> Tiger Knee/Tiger Shot.  It’s a great tick move that I haven’t gotten down yet.  However, there are frames in between that can be punished, but in this case I don't know that Boxer has any response to it. I would NOT suggest using this against anyone that has a move with invulnerable frames on startup and doesn't require charge, as that move can probably be used to counter in between the LK and Tiger Knee/Tiger Shot.

Finally, because of the following Twitter comment by thenk83:

@manny7 rufus have any gap killers? with sagat, a kara tk will launch u across the screen. but i gotta catch'em when missing fireballs. #SF4

I didn’t think anything about it when I first read it, but it definitely stuck in my mind a few days later when I did it by accident.  Until this time, I had thought that the HK was the primary kara-able move, but it turns out that’s not the case.

The primary kara-able move is really F+LK.  All it takes to put it together is seeing it once and knowing that your move travelled a LOT farther than it normally would.  Then a little training in practice mode is all it takes to lock it down.

Here’s a great video showing how it’s done, as well as the differences in appearance and range of the moves when kara-cancelling them.

So what’s the use?  Basically, you would use it to close the gap when the moves in themselves won’t do it.  Here’s a great example of Long Island Joe using it in another Top 8 match at East Coast Throwdown:

Notice how after after Sagat throws Ken (from behind during the recovery of the Hadouken), he kara-cancels the F+LK into the Tiger Knee to position himself in front of Ken to throw him shortly after wakeup.

I’ve noted that you can kara-cancel the F+LK into both the Tiger Knee and the Tiger Uppercut.  From across the screen, it can be deadly.  The great part about kara-cancelling into the Tiger Knee is that if moving forward, you can anchor the beginning of the move in the F+LK which would make for a more fluid execution.  This is especially important against Boxer, where a Tiger Knee is very effective, but sometimes difficult to do on demand.

The other great thing about this is that it can be used as a deke, baiting the opponent into a reaction based on the F+LK, which is then punished by either the Tiger Uppercut or the Tiger Knee.  The sequence goes like this:

  1. Sagat executes F+LK.
  2. Opponent begins to counter.
  3. Sagat executes Tiger Knee or Tiger Uppercut to punish (use Tiger Uppercut if you need invulnerability).

It’s also great when you need to close the distance on someone, particularly Dhalsim or Seth players that like to jump forward with outstretched limbs.  Also, it’s possible when someone jumps forwards to punish them with either, even from a distance, which is nice, because it really helps keep the pressure on.

Some other tricks I’ve done is to punish a fireball, but it’s VERY difficult to do, as you have to cancel with the Tiger Uppercut before the fireball hits you, but close enough to hit the opponent when executing.  A more effective tactic is to Tiger Knee over the projectile from across the screen so you are right in their face.  This is particularly effective against Akuma’s triple fireball if timed correctly, as well as his air fireball, as it allows you to get under them and then propel forward and limit his space (since people play him so defensively).

In the end, it’s a great move that catches a lot of people off guard, typically at the wrong moments.

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SF4 Ragequits – 5/9/2009

by casperOne 9. May 2009 21:08

DB72332 – I should have known better, as he had a 35% disconnect rating.

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SF4 Ragequits – 4/30/2009

by casperOne 30. April 2009 23:44

Divad7
nguyendai

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Shiny New Chrome

by casperOne 30. April 2009 08:58

This is the most self-aggrandizing crap I have seen in a long time:

http://www.youtube.com/googlechrome

Basically, Google solicited filmmakers for 11 short clips to highlight their new out-of-beta browser, Google Chrome.

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technology

SF4 Notebook – 4/26/2009

by casperOne 26. April 2009 00:32

General

So the big news two weeks ago was the Gamestop National Street Fighter 4 tournament.  By now, everyone knows that Justin Wong won and can currently claim the title of U.S. Champion.

Of interest was the exhibition matches between Justin, the Japanese national champion Iyo, the Korean national chapion Poongko, and Daigo.  This is the match between Daigo and Iyo:

Of note:

@0:33 – Daigo uses a focus attack against the outstretched limbs of Dhalsim from across the screen.  This makes  a great deal of sense, since Dhalsim doesn’t have anything that can hit for a second time which would knock someone out of a focus attack at that range and if timed right, you will get a hit on the limbs.  It’s a great counter from that distance for any character.

@2:47 – Daigo jumps back to avoid Dhalsim’s fireball, and then throwing his own so that it comes out right at the point where Dhalsim’s fizzles.  This should be considered against Dhalsim, Chun-Li, and Sakura when using any character with a projectile that doesn’t fade.

@3:01 – Daigo does a “psychic” Hadouken EX.  Seriously folks, don’t try that at home.

@4:27 – Again, a “psychic” SRK to hit Dhalsim’s outstretched limbs cancelled into a Super Combo which hits from across the screen.  Do not even attempt unless your name is “Daigo”.

@7:03 – Daigo does a j.HP –> cr.HP –> Hurricane Kick EX –> Hurricane Kick EX.  Quite nice.  If I played Ryu, I’d try to put that into my corner pressure game, since you aren’t going to get it in the middle of the screen.

Then there is the match between Daigo and Poongko:

To be honest, there doesn’t seem to be much to mention here.  While Poongko is an amazing Ryu player, he lacks a certain finesse.  His style is very aggressive, which is fine in itself, but his aggression leads to some sloppy play, as evidenced by his match above, and with Justin as well.

Finally, there is the match between Justin and Daigio.  Of course, everyone knows about the 2004 Evo semi-final match between Daigo and Justin in Street Fighter III: Third Strike, where Daigo came back from what seemed to be an insurmountable lead by Justin.  Well, this time, Daigo didn’t really give Justin much of a chance, taking four straight rounds from him:

@2:34 – Daigo goes into a sequence of cr.LP –> cr.LK –> cr.LP –> cr.LK.  It’s a small thing, but if the first hit, it means three more hits at least.  He chained them perfectly.

Then there is the new Championship mode that was added to the console versions of SF4.  There isn’t much to be said about them, with two exceptions:

  1. On PSN, the voting for the video replay is absolutely broken.  Check out the top video on PSN, and see how there are votes being accumulated for every second of the game, while none of them are “funny”, “awesome” or “beautiful”.
  2. While the disconnect detect system is good, it is still flawed.  It would seem that someone can still disconnect at the end of a match and in some instances, the disconnect will be credited against the person disconnected on as well.  I have a 2% disconnect rate and I have never ragequit.

Rufus

When the Messiah Kick is blocked, Sagat can counter with a Tiger Uppercut (all versions) before launching into the follow-up attack.  That means that any move with a startup of five frames or less can be snuck in before the follow-up to the Messiah Kick.

Guile

There are many times (not always) when he crouch blocks a Low Tiger Shot EX and it takes a little bit longer for the second hit to be blocked.  I get the feeling that he can get a reversal between the two hits when they are not one after the other.

Ken

I saw in a video that you can start a focus-attack after the cr.MK in a cr.MK –> Hadouken combo and go through the fireball.  It should work with Ryu, regardless of the frame data difference (Ryu’s Hadouken comes out one or two frames faster, depending if it is an EX or not) because the Hadouken will be absorbed by the focus attack.

Blanka

When crossing up with Blanka, it’s always good to use a cr.LK, as the cr.MP will go right over him if he ducks.

Akuma

There is enough recovery time from the two-hit standing HK (before they go to the cr.HK) to counter with a Tiger Uppercut.

El Fuerte

Man, this character still houses me every time.  Rufus used to be in this class, but not so much anymore.

Gen

See section on El Fuerte.  Consider yourself a pinball when playing a skilled Gen player.

Sagat

I’ve seen a number of videos where Sagat can combo from LK –> Tiger Knee or Tiger Shot, but for some reason, I can’t get the timing down.  It’s not a link, but an actual cancel (frame data supports this as well), but for some reason, the timing seems different.

I can get a stuffed Tiger Uppercut –> F + HK –> Low Tiger Shot EX or Ultra Combo.  To connect with the last move, one just has to wait a little bit after the F + HK before executing the last move.  Against Blanka’s Backstep Rolling Attack, you can replace the Low Tiger Shot EX with a regular Tiger Shot.  I have to explore why this situation allows for a non-EX Tiger Shot, as I don’t always want to waste the Super bar.

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Locals Only

by casperOne 25. April 2009 22:27

For those that don’t know “Locals Only” is a series of promotions for a limited number of people where access is granted to a limited number of people each day until a quota is filled.  Typically, the first people to answer a series of questions correctly on topics about NYC (people, landmarks, etc, etc) are granted access.

I was fortunate enough to get access to the Common concert, as well as the latest promotion, David Chang (of Momofuku fame) cooking out of a street cart for about 200 people:

View more news videos at: http://www.nbcnewyork.com/video.

(yes, that’s me in the first 1/2 second of the video, in the green shirt while they are moving down the line)

It would seem a lot of people are making a big dealabout it too, as they should, not just because everyone has their head where the sun doesn’t shine, but because the man makes damn good food.  The fact that he did it out of a street cart and coolers is nothing short of remarkable.

And to top it all off, it came in the fold-up cartons that you would typically get from a street meat vender.

It was tucked away on an empty lot at the corner of Lafayette and Houston.  The size was perfect, and the weathr that day (Friday, April 24th) was just amazing.  Of course, the Changster was on hand to serve food up himself:

And despite his policy of not allowing photos being taken in Ko, he was very gracious, taking pictures with anyone who asked:

And make no mistake, he actually remembered me from a night that I dined at Ko.

When you arrived, you were given a “menu” which was a choice from three options, vegetarian, pork and chicken.  You could also opt for the “dealer’s choice” where you were at the whim of the chef.

I should have known better than to arrive at the event at 12:30, when the event ran from 11 am to 3 pm, as two of the three offerings for the “dealer’s choice” were already gone.  From what I have read and heard from others was that it was lobster with a poached egg and foie gras.

*sigh*  I had to settle for the pork menu, which consisted of one of the Berkshire pork buns (a take on Peking Duck if you have never had it), as well as rice pasta in a spicy sauce.  For those that have had Korean food, yes, it’s dukbokgi:

For something that I had to settle for, it was damn good. =)

I was fortunate to try one of the “dealer’s choice” items, the lamb shawarma:

Along with that were some collared greens, a bit of rice, and some very nice roasted/griddled beets.

I have to say something about this lamb.  This is quite possibly the best lamb I have ever had, and it came from a street cart.  I mean, it was on a rotating spit, just like the gyros you would get on the street, except this was a real leg of lamb, pink on the outside, with a nice crust on the outside.

And being that I haven’t had a chance to go to the Momofuku Bakery yet, I thought it a nice gesture that they bring it to me in the form of their donut soft-serve:

And holy schnike!  It’s a donut, in ice cream form.  There was even a light dusting of cinnamon sugar on the top.  While I still fail to comprehend the nature of this creation, the taste was nothing short of amazing.

I’m really looking forward to seeing what NBC will come up with next…

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We Don’t Do What?

by casperOne 25. April 2009 00:37

I feel for the “right” lately.  Given the results of the last election, there was bound to be some pent up frustration over the state of affairs in politics.

And as we all know, when pressure builds in a confined space, it seeks to relieve itself, usually in a violent matter.

Much like Fox News correspondent Shepard Smith did.

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SF4 Ragequits – 4/24/2009

by casperOne 24. April 2009 22:37

Detent18

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sf4 ragequits

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