SF4 Notebook – 3/22/2009

by casperOne 22. March 2009 23:00

General

Lately, patience is the name of the game.  I’ve found that people are more patient now, which definitely suits my style of play.

I still think that it’s incredibly important to improve my rushdown/pressure game though.

Ragequits seemt to be common now.  It’s just f’n annoying when trying to get BP (although I realize that BP is not what is most important).

I’m starting a separate category for ragequits that I’ve come across while playing on the PS3 version. 

I’m beginning to work more people into the corner as well as improving my zoning game.

Akuma

When he does the far HK (which hits twice), jumping over him and trying to punish with a Tiger Uppercut always failed.  I was countered consistently with a SRK.

Sagat

Against a Ken player, I got a much better feel for the distance required to use HK for anti-air.  I really have to get more comfortable with using the Tiger Uppercut in closer situations though.

I’m also not using the Tiger Knee enough.  The LK has a nice amount of pushback which can be used to apply pressure.

Also having a little more success with digging deeper when crossing-up with the j.LK in the corner.

Blanka

Blanka’s Backstep Rolling attack can hit behind the head if timed right (about mid-range, and there are Blanka players out there which are timing it right).

Ryu

An early j.HP seems to be a nice counter against the early j.HK.

Ken

See notes for Ryu on j.HP.

Dhalsim

Sagat cannot use his Ultra to go through Dhalsim’s Ultra.

Boxer

Still getting mixed up when defending against the Dash Punches, have to read the difference between high and low better.

Chun-Li

Her reverse kick from behind is dangerous, as a hit leads into a cr.LK –> Lightning Legs.

Cammy

Cammys are not spam-happy with the Cannon Drill anymore, so opportunities to counter are more rare.

My reaction time to the Hooligan Combo is slow, need to combo better, although jumping counters or evades about half the time.

Seth

His array of moves is much more varied than I thought.  He has the air-step kick that Chun-Li has (and can hit three times in the process), as well as something like Gouken’s dash which goes through fireballs.

Sakura

I feel really guilty playing against her in her alternate uniform (the school gym outfit).

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SF4 Notebook – 2/26/2009

by casperOne 27. February 2009 00:10

General

Tonight was one of those nights.  I had the confidence to rushdown and beast in most of my matches.

I feel like I'm going to have to start reading the SRK Forums too, as I think I’m at a point where I’ll be able to grok the information.

I guess it’s official that I’m maining Sagat now.

Sagat

I could swear that the Tiger Knee hit overhead at times.  My initial guess is the first attack frame of the LK version.

cr.MK inches Sagat forward.  That’s going to come in handy in close quarters when being ranged.

Linking LP ~ cr.MK is difficult, even in training mode I connected it once every ten times.  It’s not worth it at this point.

Was able to hit the F+HK –> Ultra (as observed previously in the Japanese National Tournament), and it is a MUCH better setup than trying to hit the Ultra in general.

While trying to figure out if the Tiger Knee is an overhead hit or not, I found this in the Gamespot forums:

http://www.gamespot.com/arcade/action/streetfighteriv/show_msgs.php?topic_id=m-1-44705699&pid=943709

If Tiger Uppercut trades, Sagat gets a free Tiger Knee juggle.

I need to test that out.  It will be a good alternative if the Ultra is not available.

In the end, it comes down to three things, execution, execution, execution.

Zangief

It seems like he can grab me out of wakeup.  I know it’s not possible, but sometimes it just seems like that.  In general, my response time to throws is bad and I need to tighten that up.

Tiger Knee works well against the Lariat.  At the very least, it trades, which is the best result I’ve had so far.  I think the HK one probably works the best because it can get above the offensive hitboxes and attack from above (given it’s own massive hitbox).

Ultra of course also beats Lariat, but I need to remind myself of that.

Cammy

I don’t have a solution for an agressive Cammy yet.

Ryu

Sagat's Ultra Beats Ryu's Ultra clean.

Claw

Jumping at him at close range is a bad idea, every time I did it he was able to throw me out of the air.

I think the character is better than I initially thought, but still has inherent weaknesses (namely startup time on moves).

Abel

This was my first time fighting an Abel which seemed competent.

The low Tiger Shot seems to be the only special that works against Marseilles Roll.  One has to react fast when facing it, as it puts Abel in great position for a throw on recovery.  Tiger Uppercut, Tiger Knee all whiff against it.

Get in the habit of blocking up against Abel on knockdown, as the Wheel Kick is an overhead.

Guile

The F+HK isn't an overhead hit anymore.

Chun-Li

The recovery on the Hazan Shu is punishable by cr.HK (read: there is a LOT of recovery time).  Need to react to punish more effectively though.

Gouken

EX dash move (name?) has armor (shouldn’t be surprizing, it is an EX move).

His upward fireball will hit Sagat in the head on the ground when close.

Balrog

His range is deceptive, have to be careful when being zoned.

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