SF4 Notebook 3/18/2009

by casperOne 18. March 2009 03:07

General

Tonight was another total grind fest.  While I played about four-five hours, I went from +350 BP on the night, to –150 BP on the night, and barely eeked out with +50 BP at the end of the night (~3200 BP).

On the bright side, Blanka, Balrog and Cammy feel like more comfortable matchups for me, but all the familiars, and Ken and Ryu most notably, seem to have better players now on the other end.

My execution was particularly poor tonight.

As I kept losing, I let my attitude get the better of me and goad myself into games with a mindset that was not geared towards winning.  It was worse than fear, and my play suffered (most notably ripping Ultras when I had no business doing so).

I’m trying to figure out what i learned, but its not coming easily to me.

El Fuerte

Does anyone have a viable f@$king option when playing this flying rat?

Ken

I absolutely hate, hate, HATE losing to scrub Ken players, or any Ken player for that matter.  Then again, they are all scrubs.

This is quickly becoming an infuriating matchup for me.  A lot of Ken players are timing the j.HK in the air to stuff a good number of my anti-air attacks (HK, Tiger Uppercut, j.HP).

Ryu

Like Ken, this is another source of anguish.  On top of that, it seems that more and more Ryu players are rooted to the ground.

With Sagat, DO NOT do cr.HK 2x in a row.  Ryu can tag you with the LP Shoryuken on the second cr.HK.

Have to be very careful when he has Super/Ultra meter, as many of them are doing a LP Shoryuken and then juggling into the Super/Ultra combo in the air.

Zangief

Can throw him immediately after blocking the Green hand.

Always do the Ultra when he is doing the Spinning Lariat.

Boxer

Can do Sagat’s Ultra in between hits on the Boxer’s Ultra.

Abel

A lot of them just keep rolling.  I think that zoning would help here (and in general) and I think that part of my game was particularly weak tonight.  Abel can get dangerously close with the roll, and I’m not reacting fast enough to it.

Gen

The combo with his j.HK (I believe that’s it?) hits from behind when you cross-up (he literally turns in the air to hit your back) –> cr.LP (which knocks down?) –> cr.HK or cr.HP is a nice little combo.  It’s hard to block that first hit (although for some reason it seems easier to block when Chun-Li does it).

How does one block the straight down kick off the wall?  I think the option here is to move.

Sagat

How do I get players that are rooted on the ground to get in the air?  Given that SF4 is a much more strategic game than ST, its not easy to bait people into jumping.  The game is more forgiving if you can’t react instantly.

I’m also not following up with what can be done after a LP Tiger Uppercut.  There are combo possibilities with the EX version of moves (Tiger Knee EX, Tiger Shot EX) but I’m not following through.

I have to stop hoarding the Super meter hoping to get a cr.MP –> Low Tiger Shot –> Super Combo.  I’m not executing the cr.MP –> Low Tiger Shot now as it is, so I should use that EX meter for something else.

While the j.LK crosses up people better, I throw it out high so I don't always connect the cr.MP (the character is too high in the air and the hitstun is not long enough).  I have to get the j.HK out later.

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SF4 Notebook – 3/13/2009

by casperOne 13. March 2009 02:34

General

Tonight was a total grind-fest.  It was one of those nights where execution was spotty at the worst times, and my BP just kept going up, then down, down, down.

In the end, after four hours, I might have made about 70-80 BP to end up at ~2500 BP.  I try not to focus on the number, but it’s hard to hover around a single point for so long (a few weeks is long?).

One really annoying thing was when I played someone without checking the match details.  He set the match to best of one round, and 30 seconds.  By the time I noticed it, he had won, and I lost 120+ BP.

Always check the match details before engaging.

Ken

I've come to the conclusion that I really think lowly of Ken players ever since I saw the flowchart which lays out his course of action:

kenflowc

(source: unknown)

While it is pretty true, I get pretty mad at myself when I lose to them, because I usually didn't punish the Shoryuken.

Ryu

His Ultra can hit Sagat’s Ultra when Sagat starts his Ultra right after his and he is a little bit past mid-range.  It was the only time I haven’t gone completely through his Ultra to punish.  I’m not concerned about it, yet.

Cammy

Felt a little more comfortable in the matchups.  I think that’s partially due to not putting myself out there for the Cannon Drill too much.

Sakura

On the other hand, the two times I played against Sakura, I got destroyed.  Her j.HK stuffed everything that I put up (HK, Tiger Uppercut, etc, etc), which leads into her nine-hit combo (I think it’s nine?) as well as some more nastiness if you are in the corner.

On top of that, the people playing her were great at zoning (whereas my zone game is suffering) so I was just off my game with her the whole night.

El Fuerte

I got slammed by him this evening.  The Tostada Press (I think?) just crosses me up every time, and he’s like a little rat scurrying around, it’s hard to get a bead on him.

Abel

Another annoying M.F., but not so much tonight.  Getting used to the odd high-low blocking for his three hit grab, but I don’t have an answer for the grab part yet.

Also, as fast as Abel’s Ultra combo is, Sagat’s Ultra combo can be executed to punish even when Abel is very close (as is the case with most Ultra/Ultra match-ups).

Boxer

I end up executing the Tiger Knee against him all night long.  It seems to be the only move he doesn't have a good
response to (although he has a response to everything else, it seems).

At least the SoCal Balrog army wasn’t out tonight.  I must have played ten ‘Rogs in a row the last time I was online.

C. Viper

At first, I was intimidated by her moves, as they are very flashy, but that’s really all they are.  They do damage, but they don’t have hitboxes that are the same size.

However, you do have to be aware of her jump angle, as her’s is more like an ST jump angle.  She also seems to be able to juggle pretty easily, and switch her trajectory in the air for some interesting combo/juggle opportunities, so it’s worth it to be cautious.

Blanka

When blocking an EX Rolling Attack, countering with a low EX Tiger Shot always seems to punish.  I’m still not so sure on a response to the regular Rolling Attack though.

While Blank’s slide is annoying, Sagat can do the LK Tiger Knee right over him, recovering before he will and usually putting him in good position to punish from behind.

Sagat

Sagat’s cr.MK seemed to be getting punished with a regularity I was uncomfortable with tonight.  I had a feeling that the cr.HP was faster, but I wasn’t sure it was the right alternative.

Here’s the frame data for the two moves:

Name Startup Active Recovery Block F.A. Hit F.A. Blockstun Hitstun Damage Stun Super Meter Gain Block Cancel Ability
c.MP 5 3 10 +1 +4 13 16 90 100 40 HL SpS
c.MK 7 3 15 -4 -1 13 16 90 100 40 L SpS

Hitstun, blockstun, damage, stun, super meter gain and cancel ability are all the same.  The startup is two frames quicker, and you actually get frame advantage on hit and block for the c.MP.

So the obvious choice here is to use the c.MP.

The problem is, I play on a PS3 pad and my MK is mapped to the R1 shoulder button.  I usually use this to combo from c.MK –> Low Tiger Shot or Tiger Knee (all three require only a kick).  Mapping the MP to the R1 shoulder button is an option, but I’d have to fiddle with my thumb on the pad for the Tiger Shot/Tiger Knee, or use the L1 shoulder button, which would be more cumbersome.

I guess I could put MP and MK on the right hand shoulder, with the Px3 and Kx3 on the left shoulder buttons, but then the Ultras would be more difficult to get out (they have saved my ass more than once and I’m not sure I’m willing to give that up just yet).

Maybe I’ll just get my left hand up to speed (I’m a righty) after all.  I don’t like fiddling around with the buttons, as there is too much muscle-memory built up over the years.

Hopefully, all of this will be moot when I get my Mad Catz Tournament Edition Fight Stick, if they ever come out that is (and I hear the Standard one is crap).

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