While not new news anymore, the Bad Losers Wall of Shame is up.
What is interesting is the post by Seth Killian over at Capcom Unity on the subject:
In other news, have faith--SFIV has a sweet new puller-punishing system is on its way...
Now that’s going to be interesting, to say the least. Hopefully, it will help reduce the activity in my own SF4 Ragequits category.
His j.MK will counter Sagat’s standing HK. It’s a little reminiscent of Sakura’s j.HK except it doesn’t angle down as much, so it still seems stuffable.
However, I’ve seen j.HP stuff standing HK a few times as well.
From a distance, Sagat’s standing HK will hit the lariat clean.
She can counter the the standing HK from far away with her j.HP. She can also counter the standing HK close with what seems to be the j.LK or j.MK.
I wish the frame data were available for her, as she seems to have a very short startup time on most of her moves.
The better Blanka players are not getting countered consistently with the EX Low Tiger Shot after an EX Rolling Attack. I can’t tell if it is my reaction time or theirs.
I didn’t realize that how far forward the Backstep Rolling Attack goes is controllable. This is why it crosses me up so much.
Players are consistently jumping in close on Sagat now, and the standing HK’s effectiveness is much less than from a distance. I also wasn’t using the Tiger Uppercut consistently for fear of trading off.
I believe that moves that are EX-able, but not an EX move at the time, when they trade, they have a shorter recovery time than if they were hit cleanly, enough time to set up another attack.
Sagat’s Tiger Uppercut is an example of this. If he trades with the uppercut then he can go into the F + HK, which then sets up for the Ultra Combo (if you have meter).
I’ve been practicing this with good results, and I’m probably a little short of spamming the Tiger Uppercut now. At least I’m more confident in using it now in tight situations.
This applies to all strengths of the Tiger Uppercut.
The next step is to get this combo down in a non-trade situation:
Tiger Uppercut –> FADC –> F + HK –> Ultra Combo
I need to experiment with better combos to use when connecting with F + HK and I don’t have the Revenge meter stocked. EX Tiger Shot Low or EX Tiger Knee will connect, but I need a solution for when I don’t have EX meter either.
j.FP –> cr.FP –> Super Combo
Does almost as much damage as a fully charged Ultra Combo (it might do a little more, actually), but the timing is harder, since it is a link from the cr.FP –> Super Combo.