SF4 Notebook – 2/26/2009

by casperOne 27. February 2009 00:10


Tonight was one of those nights.  I had the confidence to rushdown and beast in most of my matches.

I feel like I'm going to have to start reading the SRK Forums too, as I think I’m at a point where I’ll be able to grok the information.

I guess it’s official that I’m maining Sagat now.


I could swear that the Tiger Knee hit overhead at times.  My initial guess is the first attack frame of the LK version.

cr.MK inches Sagat forward.  That’s going to come in handy in close quarters when being ranged.

Linking LP ~ cr.MK is difficult, even in training mode I connected it once every ten times.  It’s not worth it at this point.

Was able to hit the F+HK –> Ultra (as observed previously in the Japanese National Tournament), and it is a MUCH better setup than trying to hit the Ultra in general.

While trying to figure out if the Tiger Knee is an overhead hit or not, I found this in the Gamespot forums:


If Tiger Uppercut trades, Sagat gets a free Tiger Knee juggle.

I need to test that out.  It will be a good alternative if the Ultra is not available.

In the end, it comes down to three things, execution, execution, execution.


It seems like he can grab me out of wakeup.  I know it’s not possible, but sometimes it just seems like that.  In general, my response time to throws is bad and I need to tighten that up.

Tiger Knee works well against the Lariat.  At the very least, it trades, which is the best result I’ve had so far.  I think the HK one probably works the best because it can get above the offensive hitboxes and attack from above (given it’s own massive hitbox).

Ultra of course also beats Lariat, but I need to remind myself of that.


I don’t have a solution for an agressive Cammy yet.


Sagat's Ultra Beats Ryu's Ultra clean.


Jumping at him at close range is a bad idea, every time I did it he was able to throw me out of the air.

I think the character is better than I initially thought, but still has inherent weaknesses (namely startup time on moves).


This was my first time fighting an Abel which seemed competent.

The low Tiger Shot seems to be the only special that works against Marseilles Roll.  One has to react fast when facing it, as it puts Abel in great position for a throw on recovery.  Tiger Uppercut, Tiger Knee all whiff against it.

Get in the habit of blocking up against Abel on knockdown, as the Wheel Kick is an overhead.


The F+HK isn't an overhead hit anymore.


The recovery on the Hazan Shu is punishable by cr.HK (read: there is a LOT of recovery time).  Need to react to punish more effectively though.


EX dash move (name?) has armor (shouldn’t be surprizing, it is an EX move).

His upward fireball will hit Sagat in the head on the ground when close.


His range is deceptive, have to be careful when being zoned.

Tags: , , , , , , , , , , ,

sf4 notebook

SF4 Notebook – 2/23/2009, pt. 2

by casperOne 23. February 2009 20:42

Played a few matches with gootecks last night.  And by “played” I mean I got my ass handed to me repeatedly and asked for more after each time.

This was my real first taste of the SoCal/rushdown/Balrog army style of play.  It's not the kind of match I prefer (I lean way more towards turtle), but I wasn't as intimidated by it as I thought I would be, even though I was woefully ineffective.

Some obvious weaknesses were obvious:

Corner Game

I found myself in the corner more often than not.  This usually stresses me out.  In ST I was more effective, but with all the holes in my game now, it becomes EXTREMELY claustrophobic.  I need to find a way to react to the corner better.


Ryan was zoning me pretty hard with Balrog.

I tend to act in the opposite manner of other people when zoned.  Zoning usually involves a lot of “twitchy” movements to establish position.  This has the side-effect of drawing out whiffs or jumps from people.  I end up retracting.  Score one for turtling.

On the offensive end, I still don’t have the timing for Ryu’s fireballs down, so my zone game is weak.  My zone game with Sagat is slightly better.


I got crossed up a few times.  Learning to defend from scratch hurts.  Again, jump angles are more acute in this game, and the timing is very different.  Add to that the ability to instant-recover, and it makes learning to cross-up very hard.


There were a few projectiles that Ryan FADCed through.  I was able to counter with EX projectiles pretty effectively.  Ryan says that in a linked cabinet, there is more reaction time, so he wouldn’t FADC through the projectile.  Might have to reduce dependency on EX projectiles as a result.


This morning, I had the sneaking suspicion that the Tiger Knee has armor breaking properties.  I’m right.  This makes the move more effective, but since Ryu’s hurricane kick has armor breaking properties as well, I’m still out on this.

Tags: , , , , , , , ,

sf4 notebook