Tonight was a total grind-fest. It was one of those nights where execution was spotty at the worst times, and my BP just kept going up, then down, down, down.
In the end, after four hours, I might have made about 70-80 BP to end up at ~2500 BP. I try not to focus on the number, but it’s hard to hover around a single point for so long (a few weeks is long?).
One really annoying thing was when I played someone without checking the match details. He set the match to best of one round, and 30 seconds. By the time I noticed it, he had won, and I lost 120+ BP.
Always check the match details before engaging.
I've come to the conclusion that I really think lowly of Ken players ever since I saw the flowchart which lays out his course of action:
While it is pretty true, I get pretty mad at myself when I lose to them, because I usually didn't punish the Shoryuken.
His Ultra can hit Sagat’s Ultra when Sagat starts his Ultra right after his and he is a little bit past mid-range. It was the only time I haven’t gone completely through his Ultra to punish. I’m not concerned about it, yet.
Felt a little more comfortable in the matchups. I think that’s partially due to not putting myself out there for the Cannon Drill too much.
On the other hand, the two times I played against Sakura, I got destroyed. Her j.HK stuffed everything that I put up (HK, Tiger Uppercut, etc, etc), which leads into her nine-hit combo (I think it’s nine?) as well as some more nastiness if you are in the corner.
On top of that, the people playing her were great at zoning (whereas my zone game is suffering) so I was just off my game with her the whole night.
I got slammed by him this evening. The Tostada Press (I think?) just crosses me up every time, and he’s like a little rat scurrying around, it’s hard to get a bead on him.
Another annoying M.F., but not so much tonight. Getting used to the odd high-low blocking for his three hit grab, but I don’t have an answer for the grab part yet.
Also, as fast as Abel’s Ultra combo is, Sagat’s Ultra combo can be executed to punish even when Abel is very close (as is the case with most Ultra/Ultra match-ups).
I end up executing the Tiger Knee against him all night long. It seems to be the only move he doesn't have a good
response to (although he has a response to everything else, it seems).
At least the SoCal Balrog army wasn’t out tonight. I must have played ten ‘Rogs in a row the last time I was online.
At first, I was intimidated by her moves, as they are very flashy, but that’s really all they are. They do damage, but they don’t have hitboxes that are the same size.
However, you do have to be aware of her jump angle, as her’s is more like an ST jump angle. She also seems to be able to juggle pretty easily, and switch her trajectory in the air for some interesting combo/juggle opportunities, so it’s worth it to be cautious.
When blocking an EX Rolling Attack, countering with a low EX Tiger Shot always seems to punish. I’m still not so sure on a response to the regular Rolling Attack though.
While Blank’s slide is annoying, Sagat can do the LK Tiger Knee right over him, recovering before he will and usually putting him in good position to punish from behind.
Sagat’s cr.MK seemed to be getting punished with a regularity I was uncomfortable with tonight. I had a feeling that the cr.HP was faster, but I wasn’t sure it was the right alternative.
Here’s the frame data for the two moves:
|Name ||Startup ||Active ||Recovery ||Block F.A. ||Hit F.A. ||Blockstun ||Hitstun ||Damage ||Stun ||Super Meter Gain ||Block ||Cancel Ability |
|c.MP ||5 ||3 ||10 ||+1 ||+4 ||13 ||16 ||90 ||100 ||40 ||HL ||SpS |
|c.MK ||7 ||3 ||15 ||-4 ||-1 ||13 ||16 ||90 ||100 ||40 ||L ||SpS |
Hitstun, blockstun, damage, stun, super meter gain and cancel ability are all the same. The startup is two frames quicker, and you actually get frame advantage on hit and block for the c.MP.
So the obvious choice here is to use the c.MP.
The problem is, I play on a PS3 pad and my MK is mapped to the R1 shoulder button. I usually use this to combo from c.MK –> Low Tiger Shot or Tiger Knee (all three require only a kick). Mapping the MP to the R1 shoulder button is an option, but I’d have to fiddle with my thumb on the pad for the Tiger Shot/Tiger Knee, or use the L1 shoulder button, which would be more cumbersome.
I guess I could put MP and MK on the right hand shoulder, with the Px3 and Kx3 on the left shoulder buttons, but then the Ultras would be more difficult to get out (they have saved my ass more than once and I’m not sure I’m willing to give that up just yet).
Maybe I’ll just get my left hand up to speed (I’m a righty) after all. I don’t like fiddling around with the buttons, as there is too much muscle-memory built up over the years.
Hopefully, all of this will be moot when I get my Mad Catz Tournament Edition Fight Stick, if they ever come out that is (and I hear the Standard one is crap).